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We were fortunate to be able to work with the streaming team at Microsoft early on. Nisshagen: It's just so common that people play on their phones, regardless if it's native or cloud-based with a touch interface. From the first time I played it I immediately thought how great the game would be on a phone or a tablet. It's interesting you note about touch being built into the game's design, given that you mentioned in the Game Stack Live discussion that a native port of Minecraft Dungeons was discussed for mobile devices at one point. Adding things like the custom overlays for the controls can make it a really good experience, too. Mentally we had in mind from the start that this should be playable with touch. Our game director Måns Olson recently presented at a game summit internally, where we shared that the game was originally designed to have single stick controls. Once we started working on Minecraft Dungeons for touch, it quickly became apparent how natural it felt.
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